alessandro locatelli

I work with moustaches but I'm not a barber.
Web & graphic designer, moustache carrier, css masseuse and bluetooth lover.

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PAPERMOUSTACHE

Papermoustache is a small communication design firm located in the north of Italy. We love to take pictures, develop shiny new brands and design websites.

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We love what we do!

There are a couple of things about us we think you should know and apparently the “about” section is the proper place for us to tell you.

We are a couple before we are a company and we are a team before we are a couple. Yet we spent most of the day ignoring each other and obsessing over the stuff we do.

We never fight unless we are working on a layout but when we do the final work is better than it was before.

We care about what we do: we don’t think photography and design will change the world or save lives, but we think working with passion changes the world we live in and makes our lives better.

Everything is better with a moustache

We want to work with people who take pride in a job well done and love what they do. We want to be enthusiastic and engaged and we want to feel great about the work we have done.

There are things we can do for you and things we won’t and we think the best thing to find out if we can be a good match for you is to drop us a line and tell us what you need.

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RULLACARTONI

Rullacartoni is your daily (sort of) dose of nothing. It's a videogame-related blog written in italian (you are not missing out, I assure you).

L.A Noia

L.A. Noire riassunto in una sola immagine e’ un giro sulle montagne russe: inizio mortalmente lento, prima discesa gradevole che lascia annusare divertimento, doppio giro della morte nella sezione omicidi (il punto piu’ alto del gioco) e poi da li alla fine con la doppietta narcotici/incendi e’ solo noia.

Un finale in calare (tipo le ultime 10/15 ore) che in quanto a ritmo potrebbe rivaleggiare con l’emozione di un mese nella casa di riposo “Autunno della vita”.

Rockstar ha fatto di tutto pur di rendere L.A. Noire un prodotto appetibile alla sua utenza classica a-la GTA, ma non ha potuto nulla di fronte all’estro creativo dello studio che ha prodotto l’indimenticabile (porcata) The Gateway, un gioco sviluppato nel giro di circa 20 ere geologiche ricordato dai piu’ come davvero ben fatto ma nemmeno lontanamente divertente.

Mh. Sviluppo lungo, buona realizzazione, incredibilmente noioso. Mi ricorda qualcosa…

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CONTACT

Via Portile 62
Cassola (VI), 36022
Ph. +39 0424 19 53 660
Fax +39 0424 19 53 662